AR / MR / VR – B2B Solutions for the Fashion Industry
INTRO If you’d have to pick any industry which would be the best fit for innovation in visual [...]
Esports & VR: How Virtual Reality Could Change The Esports Industry
INTRO While you may think that this is a relatively new development, esports actually first started taking shape [...]
CONBOTS: CONnected through roBOTS
CONnected through roBOTS: physically coupling humans to boost handwriting and music learning Funded under: H2020-EU.2.1.1. Grant agreement ID: [...]
Business Life After COVID19 – Using VR for Conferences
INTRO As the COVID-19 pandemic is slowly dying down in Europe, East Asia, and North America (while possibly [...]
How Serious Games Utilize Game-Based Learning to Boost Corporate Training Results
INTRO The primary goal of video games is to help us relax and unwind after a long and [...]
Learning at a Distance. How Teachers are using VR to Help Students During the Coronavirus Pandemic
INTRO Given the ongoing global health crisis, it is best for everyone to stay at home if they can. [...]





